Unity 3D/팀 프로젝트
item.cs
猫猫
2015. 3. 24. 10:26
반응형
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | using UnityEngine; using System.Collections; [System.Serializable] // Inspector에서 보기위해서 Monobehavior상속을 버리고 serializable한다. public class Item { public string itemName; public int itemId; public string itemDesc; public Sprite itemIcon; public GameObject itemModel; public int itemPower; public int itemSpeed; public int itemValue;//for consumable item public ItemType itemType; public enum ItemType { Weapon, Head, Chest, Shoes, LeftRing, RightRing, Belt, Shoulder, Necklace, Shield, Wrist, Hand, Pants, Consumable, Quest } public Item(string name, int id, string desc, int power, int speed,int value, ItemType type) { itemName = name; itemId = id; itemDesc = desc; itemPower = power; itemSpeed = speed; itemValue = value; itemType = type; itemIcon = Resources.Load <Sprite>(""+itemName); //Resources 폴더에서 아이템네임과 동일한 아이콘을 가져온다. itemModel = Resources.Load<GameObject>("Droppeditem"); } public Item() { ; } } | cs |
반응형