API/DF.project
scenetower.h & scenetower.cpp
猫猫
2014. 10. 9. 17:29
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/////////////////scenetower.h//////////////////
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #pragma once #include "Scene.h" #include "ObjectBGA.h" #include "ObjectHero.h" #include "ObjectBullet.h" class Scene_Tower : public Scene { protected: ObjectBGA* m_pBGA; ObjectHero* m_pHero; ObjectBullet* m_pBullet; HBITMAP m_hBGA; HBITMAP m_hHero; HBITMAP m_hBullet; public: virtual bool init(); virtual void dealloc(); }; |
////////////////////scenetower.cpp/////////////////
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | #include "Scene_Tower.h" #include "resource.h" #include "ST.h" #include "BulletManager.h" bool Scene_Tower::init() { Scene::init(); BulletManager::sharedManager()->setScene(this); //총알이그려질 씬 선택 HDC m= ST::call()->m_hMemDC; HDC b = ST::call()->m_hBackDC; //배경 로드 m_hBGA = ST::call()->GetBmp(IDB_BITMAP2); m_pBGA = new ObjectBGA; m_pBGA->init(m_hBGA); this->addObject(m_pBGA); //주인공 로드 m_hHero = ST::call()->GetBmp(IDB_BITMAP1); m_pHero = new ObjectHero; m_pHero->init(m_hHero); //m_pHero->setSpeed( rand()%1000 +100 ); m_pHero->setPosition(ccp( 50, 20 )); this->addObject(m_pHero); //총알 로드 m_hBullet = ST::call()->GetBmp(IDB_BITMAP3); return true; } void Scene_Tower::dealloc() { DeleteObject(m_hBGA); DeleteObject(m_hHero); DeleteObject(m_hBullet); for(int i =0 ; i<MAX_OBJECT; i++) { if(m_pObjectList[i] != NULL)delete[] m_pObjectList[i]; } } |
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