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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354using UnityEngine;using System.Collections; [System.Serializable] // Inspector에서 보기위해서 Monobehavior상속을 버리고 serializable한다.public class Item{ public string itemName; public int itemId; public string itemDesc; public Sprite itemIcon; public GameObject itemModel; public int itemPower; public int itemS..
12345678910111213141516using UnityEngine;using System.Collections.Generic;using System.Collections; public class ItemDatabases : MonoBehaviour { public List items = new List(); void Awake() { items.Add ( new Item("bronze sword", 0, "sword",2, 0, Item.ItemType.Weapon ) ); items.Add ( new Item("Healing potion", 1, "healing potion",0, 0, Item.ItemType.Consumable ) ); //items.Add ( new Item("파일이름", ..
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